Producing is planning, organizing and controlling an audiovisual project.
Production is the process of search, selection and management of the necessary economical, human and material resources to transform an idea into a product such a film, a series or a game. (Pardo, 2014).
This subject teaches the structual elements and formal and expressive coddes applied to graphic and audiovisual language.
The subject aims to educate students about the historical evolution, geopolitical, social and cultural perspectives of the video game and animation industries, from their beginnings to the present day. By the end of the course, students will have acquired a basic knowledge of the creators and reference works of each era and geographical area. The technical advances on which their development is based.
Graphic representation of bodies oriented to 3D projects. Artistic anatomy, concept art and character design.
This subject studies the process of creating digital 3D models for use in animation products or video games.
Various techniques and tools will be applied in practice to achieve the desired results in each case and the properties that these models must meet to suit the use to be given to them (off-line rendering or real-time rendering) will be studied.
In environment design and concept art, the visual development of an idea is explored, planned and communicated.
The elaboration process begins with sketches or thumbnails, is tested through iterations and is defined through artistic and technical resolutions, depending on its purpose.
It is recommended to have taken Anatomical Drawing.
Parting from the analysis of the 12 classic principles, the students will learn the essential concepts and techniques for animating. They will learn the basic aspects of movement, both technical and expressive. They will also learn to create adequate control systems to animate 3d models.
It is recommended to have taken Modelling 1.
The goal of this subject is for the students to learn the process of computer image generation (render). The students will learn to analyse the optical properties of materials in order to reproduce them by using various lighting techniques.
They will also learn to applies images as textures to control the properties of the materials and to create and configure virtual cameras to generate images emulating the behavior of real cameras.
It is recommended to have taken Modelling 1.
This subject teaches the basics of programming.
This subject teaches the basics of computer graphics generation.
In this subject, the students will be introduced to the techniques, strategies and formats necessary to start their work as scriptwriters.
It is recommended to have taken
It is recommended to have taken Animation and Video Game Production.
The director is responsible for the staging and for what the viewer sees too. They are the narrative head of the production.
The director is involved in all phases of the process, especially in areas such as screenwriting, storyboarding, cinematography, acting/animation, concept art, color and lighting, editing, and post-production.
It is recommended to have taken Graphic and audiovisual language and narrative, Production design for animation and video games, History of animation and video games and Animation and video game production.
Production Design is the department that determines the visual and aesthetic content of an audiovisual project. It makes all decisions regarding form, color, treatment, and ultimately, the production's visual style, working closely with the director.
This professional is typically needed in large productions involving various teams that develop environments, sets and characters, coordinated by their respective art directors, and ensuring that all elements remain faithful to the overall aesthetic previously designed.
It is recommended to have taken Graphic and Audiovisual Language and Narrative, Environment Drawing and Concept Art and Materials and Lighting.
Creation of organic three-dimensional geometric models for application in the animation and video game industries, as well as other fields such as special effects for film and television, architectural visualization, etc.
Focusing on the importance of topology for preparing models for accurate deformation in animation and minimizing computational resource costs, especially for interactive applications like video games.
It is recommended to have taken Modeling 1, Anatomical Drawing and Environment and Concept Art.
Development of organic models for animation: creation of skeletons and advanced controls, application of constraints, use of combined forward and inverse kinematics solutions, and proper linking of the 3D model's geometry to the skeleton.
It is recommended to have taken Modeling 1, Anatomical Drawing, and Animation 1.
Students will learn the fundamentals of object-oriented programming and will be able to compare them with other programming paradigms.
It is ecommended to have taken Programming Basics.
Character animation. Body mechanics. Introduction to acting and facial expressions.
It is ecommended to have taken Animation 1, Animation 2 and Anatomical Drawing.
The aim of this subject is to train students in the technical fundamentals of video editing while complementing and deepening their knowledge of audiovisual language.
It will focus particularly on demonstrating the differences between editing and assembly in live-action and animated productions, examining the procedures in each of these disciplines.
It is ecommended to have taken Graphic and Audiovisual Language and Narrative, Directing and producing, Sound Design and Animation and Video Game Production.
The subject 'Sound Design' provides training that allows students to understand and analyze the components of their expressive possibilities, both in sound content and in their relationship with images; manage the sound codes and music in animation and video games in its different genres and formats and address the complete sound design of these audiovisual products taking into account narrative, aesthetic and functional issues.
It is recommended to have taken Graphic and audiovisual language and narrative.
3D Animation Project Development, from Conceptualization to Final Presentation
It is recommended to have taken Graphic and Audiovisual Language and Narrative, Screenwriting, Directing and producing, Modeling 2, Animation 2, Sound Design, Environment Drawing and Concept Art, Anatomical Drawing, History of Animation and Video Games, Modeling 1, Materials and Lighting, Animation and Video Game Production and Animation 1.
Students will learn to integrate linear and non-linear narratives within a video game. To do this, they will learn to use various narrative elements applicable to video games and combine them with gameplay to create a narrative context that enriches the gaming experience.
Students will also learn to design visual feedback interfaces for video games, as well as design appropriate interaction systems using physical interfaces such as controllers, keyboards, etc. By the end of the course, they will know how to design, evaluate, and debug the usability of these interfaces and systems, as well as the overall user experience of the game.
It is recommended to have taken Graphic and Audiovisual Language and Narrative, Screenwriting, and Production Design for Animation and Video Games.
This course aims to provide an introduction to the animation and video game industry from an economic and industrial perspective.
Animation and video game content are created within an industrial context, and therefore, an integrated approach is essential for their study. They can be considered simultaneously as a form of artistic expression, an industrial activity subject to commercial laws, and a means of disseminating ideas with cultural and social impact.
It is recommended to have taken History of Animation and Video Games and Animation and Video Game Production.
Students will be trained in the use of the various components of a game engine, learning to develop the different types of elements that make up the visual environment.
To do this, they will apply specific real-time graphics techniques commonly used in this field. They will also learn to create interactive elements through visual programming.
It is recommended to have taken Object-Oriented Programming, Modeling 2, Environment Drawing and Concept Art, Computer Graphics, Modeling 1, Programming Fundamentals, Materials and Lighting and Animation 1.
The objective is to acquire knowledge of visual effects creation processes using rotoscoping, mask animation, and keying techniques, as well as various 3D compositing tools and particle systems.
Participants will also acquire knowledge of advanced 3D integration processes, both for computer-generated three-dimensional elements superimposed on real-world environments and for incorporating live-action elements into digital environments. This will involve training in techniques for obtaining camera movements from video footage and adjusting motion applied to 3D environments and elements.
It is recommended to have taken Graphic and Audiovisual Language and Narrative, Editing and Assembly, Sound Design and Materials and Lighting.
The aim of this course is for students to learn the fundamentals of game design and how to create a playful experience for a video game.
Students will learn to design gameplay by combining different mechanics and rules and integrating them into the game's spaces or levels. They will also learn various techniques for maintaining player motivation and interest.
It is recommended to have taken Production Design for Animation and Video Games.
Students will learn how a game engine works and how to program within it.
It is recommended to have taken Object-Oriented Programming and Programming Basics.
Students will progress in using the various components of a game engine, learning to develop different game systems, on-screen interaction mechanisms, level management, and cinematic sequences, as well as improve the user experience.
It is recommended to have taken Game Development 1.
Students will advance in the use of the different components of a video game engine, with which they will learn to develop different game systems, on-screen interaction mechanisms, level management and cinematic sequences, as well as improve the user experience.
The aim of this subject is for students to learn how to create characters and give them the required appearance within a game engine. Students will learn how to import these models into the engine, configure them appropriately, combine them, and optimize them for the best performance.
They will also learn how to manipulate characters within a game engine and provide them with the required behavior based on player actions or autonomously.
It is recommended to have taken Animation 2, Character Animation, Materials and Lighting, and Animation 1.
Development of a simple video game project in all its phases.
It is recommended to have taken Narrative and Interface Design, Video Game Development 1, Object-Oriented Programming, Level and Gameplay Design, Modeling 2 and Animation 2.
Business creation is one of the most important activities in the economic development of a territory. The companies with the greatest growth potential are usually those created by people with a higher level of education and the ability to identify opportunities and manage a business project efficiently.
The objective of this subject is to offer a complete vision of the environment and entrepreneurial process in order to provide students with useful knowledge and tools to develop their own projects.
This subject is based on and oriented to handling materials at the B2 level. Students will work on improving their language skills within the digital creation, animation and video games context.
The aim of this subject is for students to master marketing planning principles applied to the video game market. With this in mind, we will focus on analyzing demand, competition, and consumer behavior.
Students will need to be able to master techniques for understanding customer needs, identifying new market niches, evaluating future market segments and designing an action plan to achieve the established objectives.
2D Games development and design.
Introduction to the concepts, languages, methods, technologies and creative processes for artistic production through new technologies.
This course aims to equip students with the necessary knowledge to analyze the components of animated character performance and their expressive possibilities, both physical and facial, across various genres and formats.
It is recommended to have taken Animation 1, Animation 2, and Character Animation.
The aim of this course is to introduce the techniques and concepts of vector animation.
Students will learn the fundamentals and tools of animation for digital creation and 2D video games, as well as the specific terminology of the subject.
It is recommended to have taken Sound and Animation and Video Game Industry.
This course enables students to understand the importance of creating animated and video game products targeted at diverse audiences.
They will analyze consumer profiles for these products to understand their motivations, tastes, and interests, thus defining target audiences more effectively. Special emphasis is placed on the tools used for this market research.
This elective course delves into the process of creating and generating material appearance (material appearance and shading). This is one of the fundamental processes within the 3D graphics pipeline and is crucial to the final appearance of computer-generated images. This elective expands upon the basic concepts introduced in the required course "Materials and Lighting" and teaches how to use physical approximations to simulate more realistic materials.
To achieve this objective, students will develop an analytical understanding of material appearance, interpreting and breaking down real-world materials into their fundamental attributes and properties, so they can then reproduce and reconstruct them in a virtual environment. Students will also learn to generate, reproduce, or capture textures, use procedural definitions, or combinations of these approaches to create materials with a more realistic and complex appearance.
It is recommended to have taken Computer Graphics and Materials and Lighting.
The internship program offers future graduates in Digital Creation, Animation, and Video Games an opportunity to gain professional experience and develop skills relevant to the workplace.
To provide students of Digital Creation, Animation, and Video Games with practical training that complements their academic studies and allows them to further develop the competencies acquired throughout their university education, these external internships have been incorporated into the curriculum.
Students are advised to have completed and passed all or nearly all of the courses in their degree program, especially those directly related to the internship placement and its associated responsibilities.
Creation and use of video games in educational settings, business, etc.
Fundamentals of special effects commonly used in animation productions.
It is taken to have taken Modeling 2, Animation 2 and Character Animation.
This subject deepens the knowledge about the rendering process introduced in the compulsory subject of "Materials and lighting". Physically-based rendering models widely used today, both in animation and in video games, will be studied in more detail. Basic knowledge about light transport and the techniques that allow its behavior to be simulated both in offline production environments for animation and in real time, in the case of video games, will be expanded.
The second part of the subject will be dedicated to studying possible implementations or adaptations of physical lighting models for real-time use cases, such as video games. The subject will also focus on the programmable stages of the GPU graphics pipeline through shading languages, which will allow customizing the generation processes that take place within the graphics pipeline.
It is recommended to have taken Computer Graphics, Materials and Lighting and Shading.
Fundamentals and legal basis of video game regulation and public and private legal issues concerning video game production and marketing.
Subject objectives:
- Understanding the most relevant concepts in video game regulation.
- Accessing and understanding legal regulations concerning video games.
- Practical issues related to the legal aspects of video game production and marketing.
Promotional communication plays a vital role in the animation and video game industry. Even a good product needs effective communication.
This subject aims to provide the foundation for developing suitable communication strategies, covering various promotional and advertising techniques.
It is recommended to have taken Pricing and Distribution of Animation and Video Games, The Animation and Video Game Industry, and Animation and Video Game Production.
The Final Degree Project (FDP) is a capstone experience that allows students to demonstrate their skills and knowledge in animation or video game development.
The FDP is an individual work, and students will be evaluated accordingly. However, given the characteristics of this degree program, the FDP may form part of a broader group project. If so, each student's participation should be clearly identified and allow for independent evaluation.
Any professor from the degree can direct a FDP.